![unrealed 3d shape editor unrealed 3d shape editor](https://docs.unrealengine.com/4.27/Images/Basics/ToolsAndEditors/ue4-blueprint-editor.jpg)
Could it be OS-related? I've just seen a post on TO about this occuring after a switch to win2k. Tarquin: I've never had this problem, some people say it's frequent. Then, from within the 2D Shape Editor, select, 2D Shape Editor Menu -> File -> Image -> Get From Disk and, import. In the Save Dialog window, select, Save as Type > All File Types, and save the file as a (unique name). So, when you have the desired texture selected in the Texture Browser, right click the texture and select, Export to. (This suggestion from Machismo) The solution is that the 2D Shape Editor can only open.
![unrealed 3d shape editor unrealed 3d shape editor](https://i.ytimg.com/vi/gCmz5FrL3XI/maxresdefault.jpg)
The behavior of the 2D Shape Editor is inconsistent, sometimes the above mentioned technique works, sometimes it doesn't. When you open the 2D Shape Editor and attempt to import a door texture with the intent of transferring the exact dimension to a 3D Brush, you can crash UnrealEd by doing 2D Shape Editor Menu -> File -> Image -> Get From Current Texture.
![unrealed 3d shape editor unrealed 3d shape editor](https://images.prismic.io/cesium/e8b5eca4-69a5-4b3c-9c65-edf4663d4b65_adjustMinEV.png)
![unrealed 3d shape editor unrealed 3d shape editor](https://i.ytimg.com/vi/5f94V_8XHCg/maxresdefault.jpg)